Enhancing Student Engagement in Online Physical Education: A Comparative Study of Game-Based Videos and Traditional Exercise By Drisya S and Prof. (Dr.) Suma Joseph

Abstract

This study discovers the outcome of an interactive digital, game-based learning model on the engagement levels of Grade 1 students aged 6 to 7 years in online physical education classes at CBSE affiliated private international school in Qatar. A quasi-experimental design was applied with two sessions: one involving traditional online exercise instruction and another using YouTube-based interactive video games. A total of 50 students (25 boys and 25 girls) participated in a within-subjects design, viewing both types of online exercise lessons and rating their engagement on a 5-point Likert scale. Paired-sample t-test results indicated that game-based videos (M = 3.84, SD = 0.87) received significantly higher engagement ratings than traditional demonstrations (M = 2.99, SD = 0.78), t(49) = 13.51, p < .001, Cohen’s d = 1.91. Gender analyses showed no significant difference in engagement improvements between boys and girls. These findings suggest that gamification strategies effectively increase engagement in online physical education learning environments.

 

Loader Loading...
EAD Logo Taking too long?

Reload Reload document
| Open Open in new tab

Download [5.60 MB]

About the Author

Leave a Reply

Your email address will not be published. Required fields are marked *

You may also like these