Abstract
This meta-analytical study investigates the transformative impact of Augmented Reality in educational settings, with emphasis on its use in conjunction with gamification and immersive learning methodologies. This study systematically reviews the literature based on the PRISMA guidelines and includes studies from major databases such as Scopus, Web of Science, ERIC, and IEEE Xplore. The literature review indicates that AR significantly enhances learning outcomes based on improved knowledge retention, increased student motivation and engagement, facilitated comprehension of abstract concepts with visualizations, and promotion of collaborative learning environments. Gamification integrated with AR enhances these benefits through increased interactivity and motivation. However, there are several challenges in implementing AR/Gamification-based learning due to technological barriers, financial issues, insufficient teacher training, and concerns with student distraction. The study concludes that AR is a paradigm shift from traditional textbook learning to an immersive educational experience and makes recommendations on strategic implementation, professional development, and future research directions that can be taken to maximize the full educational potential of AR technology.
keywords: augmented reality, immersive learning, gamification, educational technology, meta-analysis, student engagement, knowledge retention