Gamification is a Catalyst for Student Centered Learning – A Conceptual Analysis By Thanuja K.S. and Dr. Manjula K Swamy

In the evolving landscape of education, the integration of Information and Communication Technology (ICT) has significantly reshaped how mathematical concepts are taught and learned. Mathematics, by its nature, is abstract and cannot perceive, leading to disengagement and anxiety among learners. As education shifts toward more learner-centered and technology- enhanced environments, Gamification has emerged as a promising approach to make mathematics more accessible, engaging and meaningful. The ICT-supported platforms, aim to transform the traditional experience of learning mathematics into one that fosters curiosity, persistence and deeper understanding.

This thematic paper critically examines the role of gamification in mathematics education, exploring its theoretical foundations, technological application and pedagogical implications in the context of 21st-century learning.

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